Northern France, 1415 – It is the day of the Feast of St. Crispin and St. Crispinian. In a cold, muddy field outside of the village of Agincourt two armies stand ready for battle. On one side, an army of English Yeoman and Retainers is led by the young King Henry V. On the other are over double that number of French Men-at-Arms led by a panoply of French Lords. How did these two armies get here? How did these thousands of people (just as human as you or I) organize, travel, and feed themselves to end up on the precipice of history? Do they realize their role in the legend of that fateful day? Do they even have the time to think of such things?
In HENRY, the sixth game in Volko Ruhnke’s Levy & Campaign Series, players will bring to life all of the drama of the famous Agincourt campaign. Players will lead either the English forces of King Henry V or the French Nobility in the levying of forces, management of logistics, and campaigning through Northern France.
Designed by Joe Schmidt, HENRY aims to create a more streamlined version of Levy & Campaign that is equally suitable for someone’s first experience or a quicker lunchtime gaming session. The English player will build their army at the outset of the game, and in doing so set their victory conditions based on these choices, and then begin their campaign. While the English march through Normandy, the French Nobles will need to rapidly respond by levying their forces and navigating the internal court politics of their ongoing civil war between the Armagnac and Burgundian factions. Then, once ready for battle, the French will attempt to hunt down and prevent King Hal and his happy few from returning home.
Historical games always offer us the ability to change the course of history, but the Levy & Campaign system offers us something more focused on the human element. Humans need to be fed, and that food needs to be both secured and transported. Without that, even the greatest of armies will fail. HENRY endeavors to lift the veil of the mythology of the Battle of Agincourt to offer a more detailed look into the circumstances that created the legend.
Game Scale
PLAYERS: 1-2
TIME: 15 Days per Turn
UNITS: 1 Unit = ~1000 Foot
AGE: 14+
MAP: Point-to-Point Map
Game Map (not final art)
Components
One 11×17” mounted map
Six Lord mats
45 units
Six Lord cylinders
A Lords sticker sheet
One sheet of markers and counters
52 cards
Four six-sided dice
Two foldouts
One rules
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